Rummikub is a tile-based game mixture of both rummy and Mahjong. It is a popular game using tiles in place of cards, also known as “rummy cube” in some places. It is important to know the Rummikub joker rules. They can change the whole situation and help you win. Rummikub is a fast-moving game that consists of luck but wins with some strategies. In this article, we have a detailed summary of many kinds of joker rules such as Rummikub mirror joker rules, Rummikub joker tiles rules, and so on. The main objective of the game is to eliminate all the tiles from your rack as soon as possible. By forming them into sets of runs and groups and melding them onto the table. The very first player to exhaust all their tiles is the winner. Remember that you need to keep as few points in your hand as possible.
Game Configuration
- A total of 106 cards consist of 2 copies of 1 to 13 numbers in four different colours: red, blue, black, and orange, including 2 jokers.
- There are two copies of each colour and number.
- A group is defined as a collection of at least three or more tiles with the same number but in different colours.
- Example: #7red, #7blue, #7 orange, and #7 black.
- #7red, #7red, #7 orange is not acceptable.
- Run- A collection of three or more consecutive (ascending) numbers in the same colour. 1 is the lowest and 13 is the highest, where 13 cannot be followed by 1.
- For example- 5,6,7 red tiles and 1,2,3,4 blue tiles.
Game Progress
At the start of the game, each player picks a tile. The player who gets the highest number goes first.
Now put the tiles back down and mix them. Now each player takes 14 tiles without showing the other players. Place your cards on your rack and form runs or groups.
Put down tiles as you run or group them on your turn. The round continues until a player has fully exhausted their rack.
Here are some basic rules a beginner needs to know:
Tile points
- The value of a tile is equal to the number written on it.
- A joker can replace any of tiles to form a run or group.
Order of dealing with tiles
- The rummikub initial meld must be at least 30 points. You cannot meld for the first time without 30 points.
- After you have made the initial of the 30 points, you can also start forming other sets on your rack.
- Any player can remove the tiles from the pouch and replace them anywhere else.
- Remember that rummikub is a timed game. If you take more than 2 minutes to place a tile, you lose your turn. Also, you have to take a tile from the pool as a penalty.
Draw order
- If you do not have any set initials, you can pick a tile from the pouch on your turns.
- If a player cannot lay down the tiles purposely or chooses not to, they must draw a tile from the pouch and turn the ends.
Rummikub joker replacement rules
The Joker plays an important role in winning, as it helps form the run and set without having desirable tiles. If you do not know the Rummikub joker rules, read below-
- The value of the joker is equal to the tile it represents. Joker tiles can use in any place, like the first, middle, or last.
- For example- In a run of 3, 4, 6, you can place a joker as 3,4, joker, and 6. In this case, the joker represents the number 5.
- Also, if you are removing the joker from a set of tiles, try to use it immediately with another two
- The value of the joker is equal to the tile it represents. Joker tiles can use in any place, like the first, middle, or last.
- For example- In a run of 3, 4, 6, you can place a joker as 3,4, joker, and 6. In this case, the joker represents the number 5.
- Also, if you are removing the joker from a set of tiles, try to use it immediately with another two tiles. You are not permitted to keep the joker for future use.
- Try to use the joker as soon as possible. If any player wins and you have a joker on your rack, you get an additional penalty of 30 points.
- You can add a tile with a joker to meld. However, you cannot take away a tile from a joker in a meld.
Rummikub Double Joker Rule
- Double jokers also replaced both tiles represented in a set to manipulate a set.
- Joker tiles can use in any place, such as the first, middle, or last.
- A double joker tile cannot use before 1 and after 12.
- Example- In a group- #3red, #3black, and double jokers, Here, the double-joker represents #3 orange and #3 blue.
- Example- In a run of 4, double joker, 7. Here, the double joker represents 5 and 6 of the same colour.
Rummikub Mirror Joker Rule
- The mirror jokers are used to form a set that has the same number or numbers on both sides of the joker.
- The mirror joker value is zero. It just acts as a mirror.
Rummikub Colour Change Joker
- It can only use in a set of runs by placing a colour-changing joker in the middle of the run and having the run continuous in a different colour.
Winning Conditions
- As mentioned, the player who removes all his cards from the rack wins the game.
- The winner received the sum of points from the losers as their total score.
- If any of the losers have a joker, the winner gets an additional 30 points.
Come to Cardgame24×7
Now you are fully ready to play Rummikub. This game helps the brain maintain and grow cognitive associations at any age. You can play free Rummikub on Cardgame24×7. On this website, you can play other fascinating card games. Also, if you do not know how to play card games, there are tonnes of articles and blogs available on the website to learn. With the help of these articles, a beginner can become a pro player.